The Queendom of Theloria sits nestled between two grand mountain ranges on the large continent of Tria. The east border leads to the sea, with a bay in the north and a curling archipelago on the southern end. The diverse range of Thelorian landscapes invite an equally diverse range of peoples, arts, and trades. Fishers build port towns on the ocean cliffsides, farmers herd their
goats and tend to their pigs across the mountainsides, and weavers cultivate bamboo and decorate their walls with tapestries of countless colors. The walls that surround the city are breached, constantly and happily, by the ins and outs of travelers.
Though one may find temples to the gods scattered throughout the land, it is the beings Beyond the Veil that most Thelorians call upon when seeking guidance or comfort.
Only within Theloria may you find the entrances to these realms. They are not often doors, and they are not often in the same place, but they are there nonetheless. Most of us will never stumble across these entrances. Do not fret, as there is no need to pass beyond the veils to access their wisdom.
First, there is the High Priestess of Time, Creation and Transformation, and the Plague Doctor of Sickness and Health. Their transitions are inescapable, and those who dedicate themselves to their honor may become death doulas, doctors, and caretakers.
The other Realms are not so inevitable, and they require tending. That is why the Three Great Fellowships were founded, and go strong to this day. They have stationed their headquarters across the Queendom. Each Fellowship is equally honored as an important pillar of society, and many young aspirants have worked to hone their passions and skills in the hopes of joining.
There are the Adventurers of the Brightspeaker, Deity of Thought and Expression.
There are the Scholars of the Arcane Architect, Deity of Chaos and Clarity.
There are the Dreamers of the Dreamweaver, Deity of Dreams and Reality.
The proud Artisans of these three Fellowships dedicate themselves to uphold the foundations of their Realms, and enrich the lives of those on their own plane.
The Queendom of Theloria sits nestled between two grand mountain ranges on the large continent of Tria. The east border leads to the sea, with a bay in the north and a curling archipelago on the southern end. The diverse range of Thelorian landscapes invite an equally diverse range of peoples, arts, and trades. Fishers build port towns on the ocean cliffsides, farmers herd their
goats and tend to their pigs across the mountainsides, and weavers cultivate bamboo and decorate their walls with tapestries of countless colors. The walls that surround the city are breached, constantly and happily, by the ins and outs of travelers.
Though one may find temples to the gods scattered throughout the land, it is the beings Beyond the Veil that most Thelorians call upon when seeking guidance or comfort.
Only within Theloria may you find the entrances to these realms. They are not often doors, and they are not often in the same place, but they are there nonetheless. Most of us will never stumble across these entrances. Do not fret, as there is no need to pass beyond the veils to access their wisdom.
First, there is the High Priestess of Time, Creation and Transformation, and the Plague Doctor of Sickness and Health. Their transitions are inescapable, and those who dedicate themselves to their honor may become death doulas, doctors, and caretakers.
The other Realms are not so inevitable, and they require tending. That is why the Three Great Fellowships were founded, and go strong to this day. They have stationed their headquarters across the Queendom. Each Fellowship is equally honored as an important pillar of society, and many young aspirants have worked to hone their passions and skills in the hopes of joining.
There are the Adventurers of the Brightspeaker, Deity of Thought and Expression.
There are the Scholars of the Arcane Architect, Deity of Chaos and Clarity.
There are the Dreamers of the Dreamweaver, Deity of Dreams and Reality.
The proud Artisans of these three Fellowships dedicate themselves to uphold the foundations of their Realms, and enrich the lives of those on their own plane.
And You, Aspirant?
Do you dream of travelling the land in the name of the Brightspeaker and her Adventurers, or plumbing the depths of great tomes in the name of the Architect and his Scholars, or changing the world with your creations in the name of the Dreamweaver and her Dreamers? Discover which of the three Guilds will open its doors to you ...
The Adventurers
When the harp is strung and song rings out across the crowd, you may hear an Adventurer's name in the bard's voice as the crowd hushes and listens. The Adventurers are known to be friendly, talkative folk, and joyfully difficult to pin down, though they gather friends wherever they go - but if you are the shy and silent sort, do not give up hope. A quiet soul may become a perfect Adventurer. It is not charisma that makes the members of this Veiled Fellowship great. It is their calm strength of spirit against suffering, determined joy against pessimism, and drive to sow good and bring light to dark places.
The Dreamers
When the dim of night hums with sounds unheard through slumber, and daylight returns all the brighter with inspiration, a Dreamer may have been at their weaving. These Dreamers of the Dream Weaver are responsible for much of the beauty and art that one can find throughout the kingdom. Their spirits fly, unbound, like moths on the wing as they bring magic to the world with a calm, intentional grace. They are known to have their heads in the clouds, looking out across landscapes others may not see, but it takes more than whimsy and imagination to be one of the Dreamers. They must take action, and wield the joy of creation to forge something real and true.
The Scholars
When the pages whisper with a determined rhythm and silence hums with new understanding, you may have stumbled across one of the Arcane Architect's Scholars. These Scholars are seekers, and believe intelligence and wisdom are the finest treasures. It is the Scholar who approaches a singular problem with multiple solutions already in mind, and takes care to explore all branching possibilities. They are often described as serious, aware that knowledge can take from and give to the world. Yet one may be surprised to find the humor that can come from a Scholar wandering down new paths, and sharing all they learn with anyone who will listen.